
Especially in its back half, you will feel as cool as those videos look.įlying over enemies, shooting as you rocket above their heads, sending yourself plummeting to earth to slide across narrow ledges, grappling your way back into the stratosphere, then using explosions to bounce around to the finish line. More than that, it appears designed around YouTube videos of speedrunners breaking games, flying through levels with pinpoint accuracy like a well-armed ballerina. My heart was often firmly lodged in my throat as I crossed the finish line, and few things feel better than besting my times by literal tenths of a second.įrom its mechanical foundation, Neon White is designed around the idea of speedrunning. I loved trying and retrying levels over and over until I finally got the combination of moves correct, and then I loved, even more, trying to whittle my times down to the "Ace" score.

Levels demand mastery of all these options you must run, shoot, jump, and use discards at precisely the right moment to reach your destination, while also killing every demon in a level. Discarding pistols gives a double jump, shotguns blast you in the direction you're facing, rifles directly forward, SMGs send you hurtling toward the ground, and rocket launchers give a grapple shot. The second, however, is the discard option, which grants White a brief platforming advantage. You pick up firearms via cards strewn inside a level, each having two functions. Running and jumping feel excellent they're fluid, quick, and give an impression of floating throughout a level.īut it's the guns where Neon White shines. It also emphasizes replaying levels for increasingly better times.

From the jump, it stresses you play as fast as possible at all times.

With rare exceptions, playing through any individual level of Neon White takes less than a minute.
